//==============================================================================
// Hoplite_Anim.txt
//==============================================================================

//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Praetorian Head
	    ReplaceTexture Infantry G Hoplite Head Bronze/Praetorian Head2
         }
      }
   }
}

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visualparticle sfx a blood spurt
         }
      }
   }
}


//==============================================================================
define shield
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual Cohort Shield
				ReplaceTexture infantry x trident soldier shield iron/triariusshield
			}
		}
	}
}

//==============================================================================
define spear
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual Attachments G Sword Iron
			}
		}
	}
}
//==============================================================================
anim Bored
{
	SetSelector
	{
	
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_BoredA
					connect RightHand Spear hotspot
					connect LeftForearm Shield hotspot
					Connect TopOfHead Head hotspot
				ReplaceTexture Infantry G Hoplite Standard/Praetorian Guard Armor
				}
			}
				}
}


//==============================================================================
anim Idle
{
	SetSelector
	{
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_IdleA
				ReplaceTexture Infantry G Hoplite Standard/Praetorian Guard Armor
					connect RightHand Spear hotspot
					connect LeftForearm Shield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
		
}


//==============================================================================
anim run
{
   SetSelector
   {
     set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.50 true   
//-- end auto generated section
				ReplaceTexture Infantry G Hoplite Standard/Praetorian Guard Armor
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.50 true   
//-- end auto generated section
				ReplaceTexture Infantry G Hoplite Standard/Praetorian Guard Armor
					connect RightHand Spear hotspot
					connect LeftForearm Shield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		set hotspot
			{
				version
				{

					Visual Infantry G Hoplite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.49 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry G Hoplite Standard/Praetorian Guard Armor
					connect RightHand Spear hotspot
					connect LeftForearm Shield hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry G Hoplite_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.61 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry G Hoplite Standard/Praetorian Guard Armor
					connect RightHand Spear hotspot
					connect LeftForearm Shield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}

	}


//==============================================================================
anim Death
{
   SetSelector
   {
     set hotspot
      {
         version
         {
	
				Visual Infantry G Hoplite_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.11 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry G Hoplite Standard/Praetorian Guard Armor
				connect RightHand Spear hotspot
                                                        connect TopOfHead blood hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}


//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_FlailA
				ReplaceTexture Infantry G Hoplite Standard/Praetorian Guard Armor
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
     
}
      }


//==============================================================================
anim ChargedRangedAttack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual infantry r legionario ranged
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Archer G Peltast Standard/Praetorian Guard Armor
         }
      }
   }
}
//==============================================================================
anim Charging
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual infantry r legionario ranged
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Archer G Peltast Standard/Praetorian Guard Armor
         }
      }
   }
}
